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War Items are used in Club Wars and Monster Trouble to launch Disasters. They can be acquired by completing War Deliveries and purchasing them in the War Store. War Items can only be sold to Club members.

List of War Items[]

There are 12 War Items.

War Items
War Item Description Max Selling Price (In Simoleons)
Ammo

Ammo

Needed to launch the Spiders, Blizzaster, Vu Robot, Hands of Doom and Zest from Above disasters 3,000
Anvil

Anvil

Needed to launch the Not in Kansas, 16 Tons, Magnetism, Electric Deity and Zest from Above disasters 1,000
Binoculars

Binoculars

Needed to launch the Ancient Curse, Rock Monster, Magnetism, Dancing Shoes, Spiders, Hissy Fit and Zest from Above disasters 1,000
Gasoline

Gasoline

Needed to launch the Vu Robot, Dancing Shoes, Spiders, Plant Monster, Electric Deity and Shield Buster disasters 1,000
Pliers

Pliers

Needed to launch the Shrink Ray, Hands of Doom, Disco Twister, 16 Tons and Hissy Fit disasters 1,000
Propeller

Propeller

Needed to launch the Not in Kansas, Blizzaster, Building Portal, Tentacle Vortex, and Disco Twister disasters 1,000
Fire Hydrant

Fire Hydrant

Needed to launch the Fishaster, Rock Monster, Magnetism, Building Portal and 16 Tons disaster 1,000
Megaphone

Megaphone

Needed to launch the Shrink Ray, Disco Twister, B Movie Monster, Ancient Curse, and Electric Deity disasters 1,000
Plunger

Plunger

Needed to launch the Comic Hand, Building Portal, Tentacle Vortex, B Movie Monster, and Plant Monster disasters 1,000
Rubber Boots

Rubber Boots

Needed to launch the Plant Monster, Dancing Shoes, Fishaster, B Movie Monster, Hissy Fit and Ancient Curse disasters 1,000
Rubber Duck

Rubber Duck

Needed to launch the Blizzaster, Hands of Doom, Comic Hand, Tentacle Vortex, Fishaster, and Doomsday Quack disasters 1,000
MedKit

MedKit

Needed to launch the Shield Buster disaster 1,000
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